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There are 2 item(s) tagged with the keyword "Mobile apps".

1. Extra Innings: Using a Video Game and Baseball to Teach Science and Math

By Erica Marsh | September 15, 2016

Extra Innings is a new project which will be building a mobile video game to teach math and science. It’s a collaboration between ETR, dfusion and Science of Sport.

What’s new and different about it? We’re using a curriculum called Science of Baseball as the foundation, and we’ll be doing a formal evaluation of its efficacy.

Tags: Research, STEM, STEM education, Baseball, Mobile apps, math education
By Erica Marsh

2. College Sexual Assault: Apps to Address the Problem

By Monica Sun | August 20, 2015
MPH Student, Tulane University | 2015 Kirby Summer Intern, ETR

Currently, there is heated debate on how colleges are handling campus sexual assault cases. One in every 4 or 5 women (between 20%-25%) will experience a sexual assault during her academic year. Nearly 5% of college women will face this experience in any calendar year. These statistics emphasize the significance of the issue and the importance of finding mechanisms to reduce these rates.

Within the U.S. Congress, both the House of Representatives and the Senate have introduced bills (H.R.1490 and S.706) that require colleges receiving certain types of federal funding to designate an independent advocate to oversee campus sexual assault prevention and responses. A bipartisan group of representatives has just introduced a bill (H.R.2680) designed to remedy the tendency of colleges to cover up and under-report incidents.

It’s not only the government that is trying to improve efforts of colleges to effectively investigate sexual assault cases. Many organizations are developing mobile apps for students and young adults to use to protect themselves with the involvement of the community.

Tags: Mobile apps, Sexual assault prevention, College
By Monica Sun

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